I followed this tutorial in MayaLT 2020
These are my facetious notes from the steps.
Start with a cube.
Adjust the cube dimensions
-Tutorial uses channel box but I can only access this through Attribute Editor
-Attribute Editor tab
-Change width: 10
-Change Height: 2
-Change Depth: 10
Smooth the edges and further details.
Set the shape on the ground or zero
Two ways to do this
Use the transform tool
Its a little less accurate.
Use the Transform Attributes function. For more accuracy. If I want an absolute height or location.
Attribute Editor tab
Transform attributes drop down
Translate Z (The middle number)
Change to 1.0
It will be at zero in the viewport XYZ plane
So this step seemed to just familiarize the audience with moving the object not that it had to be at zero.
He moved it to maybe 3 so it floats to manipulate the edges.
I changed the Z axis to 3 using the second method.
Bevel the edges
Select the edges
Modeling Toolkit tab
Click the viewport
CTRL+SHIFT+A to select all
Feedback: The object turns orange
Components drop down menu (still in the Modeling Toolkit)
Seems like a lot but this is the easy way than typing it out.
After you press Bevel it looks like this.
Detail the edges
Smooth the object
Press Q to finish the edge manipulation
Click the viewport
Feedback: Object turns orange
Mesh Drop Down
Add middle detail
Edge loop tool
Click the box
Multiple edge loops radio button
Number of loops
Close the dialog box
For whatever reason when I did this step I have extra horizontal vertices.
I’m going to get rid of those first.
Pick a corner so you can see if the loop will be highlighted
Find a loop you want to highlight
It will turn red.
left click twice
The whole loop around the object will be highlighted
Then press delete to remove it from our project
I’ll do that until my shape resembles the tutorial
Lets try it again the goal is 25 more squares in our shape
Inset edge loops
Okay that’s not working
I can guess to add more squares and change the dialog box settings to 1
then insert more lines
I’m going to do that
Easier. Somehow my shape is different still.
Its not completing the loops
Highlight the four squares in the center
Move them up or on the Z axis
I just pulled the yellow arrow up
Hightlight the grid around the four center boxes
Lift from the yellow arrow again to make it look fluffy. This seems like our seat cushion.
Add additional details
We need it to be fluffy and lumpy.
Highlight some vertexes to push down
Yellow arrow push down until the cushion sinks some.
Mine added more polygons as the cushion sank.
SEE. There’s like two or three steps he’s doing that he’s just flying through.
I’m going with it.
Its just a seat cushion.
Create the sides
Move it from under the cushion
Widen the new cube
Blue box on the new cube
stretch to the dimensions of the cushion
Feedback: the blue cube turns yellow after the first stretch
Alternative: Scale with Transform Attributes
Right side box
Scale: Y (third row, last one maybe the biggest number already)
Change value: 14
Change scale Z to raise the height to 5
Change X to 2 to get it thicker
So, the scale row should read in Transform attributes
He changed the attributes again.
New Transform attributes
He changed it again
Then, he did a bunch of viewport changes. No idea. I think he’s trying to make the object bottoms level
I don’t know quite what he did and didn’t explain it.
I laid the new object against the cushion with the move tool
Then, I did what he did but didn’t explain. He wanted the new sofa back slightly below the cushion but not below the grid.
Okay. Now we’re pretty close to the tutorial.
Okay. I also just noticed he’s using Maya 2017 and I’m on Maya 2020 I think. Maya LT. So. The menus and shortcuts may have changed.
He keeps using this Subdivisions drop down that I honestly couldn’t find until about 40% completed.
For equal edge loops to make more squares on your object. Remember? The way I did it would not complete the edge loop so the lumpy part did not work correctly.
Was not a crisis I just couldn’t match the same geometry as the tutorial.
Switch to wireframe view
Build the curve of the sofa back
I can’t get the whole thing to fit on screen. Haha.
I also locked the camera in orthographic mode
In Maya. How do you unlock the orthographic camera mode?
Alt + P unlocked the camera
This is the setting that changes in the menu. I think.
In Maya. How do you move the camera to fit the object in frame?
Hold ALT + MMB
Okay back to wireframe mode
View > View along > -Z
This helps make the curve
-Z makes the model in the same position as the tutorial
Select a vertex in the upper left corner
Pull it down by pulling the mouse towards you
Try to make an angle or imagine it to be one
This way feels wonky because, it is-.
Then, do it again for the other corner because, it is a square.
we did add some subdivisions so its like having 5 squares that all have to be a curve now.
Its confusion but I got pretty close just dragging the vertex down in vertex mode
Do the same to the right corner points
Except push away from you to pinch the angle and elevate the corner
Take that new corner in the middle and highlight it.
This will select all the vertices that are along that edge so we don’t have to grab each one and drag it down.
Try to bring it down and curve out that clunky part.
That’s pretty cool it matches the tutorial.
Press the 3 key to Smooth the object we just curved.
WHAT! I like it.
The tutorial wants the less cartoon-y post modern with the edges.
I tried to go back. I can’t only forward. Haha.
He keeps doing two things at the same time. Or saying and doing something else. Its frustrating.
Delete the history
Delete by type
Make a copy
THIS HAS CHANGED
Push it to a sofa arm location
Make the outside edge of the arm a little bigger than the cushion
I moved the yellow box to shrink only the Y axis then I’ll switch to the move tool to shove it in place
That’s not going to work. The top of the sofa arm is pointed now. So. I’m going to push back over to the other side
HOLD + Left CLICK on the yellow arrow and drag it left to the other side of the cushion.
The arms are too tall.
Use the green and the yellow to thin it some and shorten
Then switch to the move tool to place it slightly lower
This looks like a more reasonable sofa arm placement
He kept saying CTRL+D to duplicate
- That is the correct key combo to duplicate but doesn’t work on my keyboard. Hm.
- It does work through the menu
Edit > Duplicate
It makes a duplicate in the same location
Use the move tool to push it over to the other side of the cushion
Then use the Attribute Editor
Change to 180
Adjust the back
Yellow box to make it parallel with the sofa arms
Make the bottom
I switched to wireframe mode
To line up the bottom and get some good dimensions
-I feel like everyone’s model is going to be slightly different so the dimensions are going to be a bit off.
You can change the box dimensions in the Attribute Editor
The green box is our bottom
I changed views in wireframe to dial it in some.
My bottom is not going to match your bottom or the tutorial bottom.
Its important to scale your bottom
Know how to change the dimensions to match the sofa top
Go on with life
ERMAGERD! He did it again. Two action and then the second one first. Extrude the bottom then add the bevel.
Extrude the bottom
Switch to face mode
Change the camera to view the bottom of the sofa
It does add another cube
We can delete the line before we bevel
Double click the new edge to highlight the loop
I don’t know if an extra edge will screw up the Bevel component
Press 4 for Wireframe mode
Select all the edge of the bottom box.
Components drop down
Added some depth to it.
Add the feet
Switch to wireframe
Add another cube
So move it into a corner
Increase the overall size
Push it back into the corner
Above twice the size now
Kind of matching the loop of the sofa bottom
I switched to vertex mode and just selected the upper right and dragged it in
Switched to Edge Mode
Placed an edge loop here to bring in the bottom.
Basically what he did without as many polygons.
Okay swap to the bottom
Highlight the edges
Scale and it will reduce the square face and add some shape.
Now I’m going to go back into wireframe mode
duplicate this leg three more times
put them in the other corners
rotate them to look okay
you can remove a step by duplicating and throw it back to the same corner
Then duplicating rotate 180 and then duplicating again and throwing it back to the other corner
So. That’s how you do feet if they are more complex
I realize why in 3D everything is very uniform not to exclude the misshaped humans but because asymmetry is incredibly hard to manipulate and maintain
in 3D. Its way different than 2D art where you could have this creepy monster or human and once placed you just have to maintain perspective. So. To shorten the process Everything is symmetrical and then details are added on top of the object. I think.
That’s what all these tutorials seem to point too! Haha. Everything is a block or a bunch of blocks. Then, it’s a sofa.
One last thing.
In Maya. How do you change the wireframe color?
Windows > Settings preferences > Color Settings > Inactive tab > Objects drop down menu > Polygon surfaces > slider to white > Save
Then change General tab > 3D Views drop down > Background to a blue color for a blueprint look